Project Title: So, About Reality
So, About Reality is the speculative podcast about the future of our reality. It discusses past and current technology, and the author injects her own views of what the future might look like. So, About Reality will also discuss the spectrum of extended reality (augmented, virtual, mixed) and also discuss some lesser known elements of the spectrum (subtractive). It will cover the topic in broad strokes with the potential of going a bit more in depth, though the field is so speculative and wide that even covering XR in broad strokes has a large body of info.
Meeting With Pasan:
Pasan says "cool" (quote straight from the horse's mouth, except it's actually Pasan's mouth, who amazingly isn't a horse).
Week of 19 February - Gather Info
Week of 26 February - Begin Research
Week of 5 March - Continue Research, begin to draft script
Week of 12 March - Going to LA for the Creating Reality Hackathon at USC (linked below), will gain a lot more valuable insight from companies and people I meet there. Will be diligent about documentation, will bring camera and lav mic to record the process!
Week of 19 March - Finalize script, record with Juan
Week of 26 March - Build Unity Room
Update to So, About Reality (1 March 2018):
I've decided to go the less educational route and take a more /speculative future/ angle. I'm going to imbue my own opinion as a developer towards the future where wearables are ubiquitous and talk about some of my own experiences building proof-of-concepts at hackathons, etc. For example, talking about the book Rainbows End by Vernor Vinge, building Rainbow (devpost linked) with my team Rainbows Beginning at the Reality, Virtually Hackathon at the MIT Media Lab in Boston, app layers, what we do now with technology versus what I expect us to do in the future, 'subtractive reality,' etc.
I'll also bring in some tidbits I've learned from people in the industry, and cite Ken Perlin and some things he's said (talking about how people don't change, tools change), and also I'm going to cover things such as interaction via wearables, why signing is alluring to me (it's almost like a dance but also uses what the human body is great at: communication. For example, signing can be regional, which is really important), my concerns about privacy (and talk about this idea of zoning) and how that ties in with my experience working at a hardware privacy startup, blockchain/decentralized identity (though not in depth) . . . And also, naturally, that we'll look back on this time and laugh at all the bricks that were ubiquitous and didn't serve the natural human body (most formative TED talk for me linked).
I really want to bring my own experiences as a developer into this podcast and take it as a time to do some reflection about what I've learned about the industry, and a lot of where I draw my inspirations from. I've also gotten hooked on the Voices of VR Podcast, and I'm really appreciating all the thoughtful comments Kent Bye brings into his interviews. I'm trying to learn a lot from how he's using his words in his craft - but I'm also learning a lot that make me excited about all of the technology that's shaping the future. The episode on the HaptX Glove was particularly fantastic for me since before that interview I didn't fully appreciate how crucial training is - and I also appreciated the interview with two folks from Decentraland (reading the whitepaper is next on my list, but I'll also link it).
The Voices of VR Podcast (as of 1 March 2018)
#519: How 'Rock Band VR' Accidentally Became a Music Creativity Tool
#526: YouTubeVR Wants to Find the Next Billion Dollar Genre That Hasn't Been Created Yet
#561: Decentraland: Using Ethereum Blockchain ICO to Sell Virtual Real Estate
#619: Grabbing Virtual Objects with the HaptX Glove (Formerly AxonVR)
#616: Jeremy Bailenson's Academic Journey in VR with "Experience on Demand"
#610: Designing Escape Rooms with Laura E Hall
Basically, since I'm a Unity developer, I'm going to handle all the audio/technical elements of my own project, so Pasan won't have to do any of it. I'm going to be in contact with Juan soon about recording, once I have a script. I'm intending to learn from Juan so I can maybe continue doing this in the future if I enjoy it!
The Room Design:
Empty space. A pedestal. Something on the pedestal inviting you to touch it. In the distance, several towers. As the participant touches the object, the podcast begins to play, and the towers begin to react calmly, peacefully, zenly - by growing in size.