Firewood is a seated VR experience and physical installation that was installed at the 2018 Gallatin Arts Festival and the 2018 TEDxFultonStreet.
A love letter is a romantic artifact which solves effortlessly the paradox of eternalizing ephemerality. Just as a love letter preserves sentiments felt in a singular moment, Firewood is an intimate installation that attempts to make eternal that which is short-lived. While sitting amidst a glowing LED fire and a canopy of fall leaves from Central Park, participants descend into a parallel virtual-reality landscape where they are encouraged to think about whom they have loved and how they’ve been changed by those loves. At the end, participants may write their own love letter and cast it into the fire, later to be burned or saved by the artist.
Materials: Wood, paper, organic materials, LEDs.
The Door is a site-specific installation built for the 2018 Creating Reality Hackathon at USC. It uses the HTC Vive, the HP VR Backpack, and was built using Unity and physical materials for the physical, hinged door.
The Door plays with the mechanics of traveling, especially to places that wouldn't be easily accessible when traveling linearly (point to point). For this installation, we implemented a type of selection feature for locations beyond the door, be it a glacier or a rain forest.
My team and I were interested in using a door as a portal, because there's already an entire canon of interactions with the door that we could play off. This POC only implemented opening via a door handle, but could use sensors and other tech to reimagine interactions such as knocking, eavesdropping, mail slots, doorbells, and more.
What's significant about the potential of this project is tracking large objects that affect the space and the ability to move these objects around. For example, what if you have a freestanding door that you can pick up and move elsewhere in the room? What if you pushed the door on the floor? What if you put the door on tracks and can slide it? I like to entertain the idea of sliding a door on a track that scrubs through time.
The Door won the HP sponsor prize for the Best Use of the HP Z VR Backpack.
My Roles: I built the physical door and did the sound design for the VR experience.
The Carpenters Team: Leone Ermer, Rogue Fong, Chris Horrigan, Harrison Leon, Cory McKnight
Now available on the Oculus Store!
Where Thoughts Go is an intimate VR experience where peoples’ thoughts exist as sleeping creatures in a world replete with beautiful landscapes. It functions like a collaborative audio diary, allowing you to discover and leave voice messages in the world for other people to find.
It was installed at the Tribeca Film Festival 2018, VRLA 2018, AWE 2018, and most recently won a Telly Award!
My Roles: Narrative design, environment design, user experience, QA/testing operations and logistics, physical installation for Tribeca Immersive 2018.
Memory Anchor is the recreation of the environment I was present in when a friend told me about how they intentionally leave memory anchors in time as a kind of means to time travel. For example, in that moment, I was asked to commit everything to memory - the sounds, the scents, and lights and feelings and everything I could potentially sense and think at the time. I was asked to leave a message for my future self so that I might feel like I can communicate with my past self when I become that future self.
In the installation, two people sit on chairs draped in plastic-covered, beer-soaked towels to give the smell and feel of being in a bar. Together, they listen to synced up audio that fits their respective position in space. Two drinks concocted in a strange alchemy of essential oils, liquids, and scents recreate the drinks present in the bar.
Memory Anchor a physical installation that is intended to be non-visual. The installation relies on scent, touch, and spatialized audio.
Materials: Fabric, plastic, organic materials, glass, audio.
SoundScape VR is an immersive experience that builds an entire virtual, unique and interactive world using a user picked song as a reference. After the world is built, the world comes alive and reacts to the song's beat, volume, etc as the music plays.
My Roles: Developer, music reactivity.
The Team: Rogue Fong, Michael Markman, Lucas Rizzotto, Pat Sukhum