The Door is a site-specific installation built for the Creating Reality Hackathon at USC. It uses the HTC Vive, the HP VR Backpack, and was built using Unity and physical materials for the physical door.
The Door plays with the mechanics of traveling, especially to places that wouldn't be easily accessible when traveling linearly (point to point). For this installation, we implemented a type of selection feature for locations beyond the door, be it a glacier or a rain forest.
My team and I were interested in using a door as a portal, because there's already an entire canon of interactions with the door that we could play off. This POC only implemented opening via a door handle, but could use sensors and other tech to reimagine interactions such as knocking, eavesdropping, mail slots, doorbells, and more.
What's significant about the potential of this project is tracking large objects that affect the space and the ability to move these objects around. For example, what if you have a freestanding door that you can pick up and move elsewhere in the room? What if you pushed the door on the floor? What if you put the door on tracks and can slide it? I like to entertain the idea of sliding a door on a track that scrubs through time.
The Door won the sponsor prize for the use of the HP Z VR Backpack.
My Roles: I built the physical door and did the sound design for the VR experience.
The Carpenters Team: Leone Ermer, Rogue Fong, Chris Horrigan, Harrison Leon, Cory McKnight
Where Thoughts Go is an intimate VR experience where peoples’ thoughts exist as sleeping creatures in a world replete with beautiful landscapes. It functions like a collaborative audio diary, allowing you to discover and leave voice messages in the world for other people to find.
My Roles: Narrative design, environment design, user experience, QA/testing operations and logistics
SoundScape VR is an immersive experience that builds an entire virtual, unique and interactive world using a user picked song as a reference. After the world is built, the world comes alive and reacts to the song's beat, volume, etc as the music plays.
It was built for hackNY in October 2016, placed, and was presented at the November 2016 New York Tech Meetup!
My Roles: Developer, specifically making objects reactive to music using spectrum data
The Team: Rogue Fong, Michael Markman, Lucas Rizzotto, Pat Sukhum